Furthermore, players with 21:9 monitors were able to pull many more monsters into battle at a range limit beyond the original game's intention,' the company explains. 'For example, the AI failed to sense the player and trigger attacks.
Blizzard writes that the problems became apparent during the former. The Diablo 2 technical alpha did support 21:9, but the beta scaled this maximum width down to 19:9.
According to Blizzard, true 21:9 support breaks the game. As with other recent revamps of classic games, Diablo 2: Resurrected takes advantage of modern hardware, but one thing it won't do is work on ultrawide monitors. In context: It's been 21 years since Diablo 2 first arrived, and those of us old enough to remember playing it first time around can look forward to the remastered release on September 24.